According to 343, players can start earning Credits as part of the latest changes to Halo Infinite’s battle pass system once the Season 2 update hits. Halo Infinite has enjoyed a healthy player base since it was launched. There’s no doubt that Halo Infinite’s gameplay and free-to-play multiplayer component all factor in its success. However, 343’s inexperience in handling live-service games is starting to show. The most glaring example of this is making unlocking Credits exclusive to paying customers. Credits is the only in-game currency players in Halo Infinite that players can use to purchase everything from the game’s store. Players are naturally disappointed that you can only get Credits from real-cash microtransactions. 343’s head of design, Jerry Hook, confirmed that 343 is making changes soon. Jerry did not get into the specifics much, but he did confirm that players can start earning Credits as part of Season 2’s Battle Pass. Jerry then promised that 343 will share more details about this massive change as Season 2 draws near.
— jerry hook (@hookscourt) January 22, 2022 Unfortunately, 343 hasn’t confirmed when Season 2 of Halo Infinite will start. Season 1 started back on November 15, but word has it that Halo Infinite’s first season isn’t going to end until May 2022. If so, then fans have a long way to go before 343 implements all the changes that Jeff promised in his latest tweet. For what it’s worth, 343 has done an excellent job listening to player feedback ever since the release of Halo Infinite (and even before it). For example, Hook shared an update on 343’s attempt to address Halo Infinite’s steep cosmetics prices. Hook claims that 343 will soon make items from the overpriced bundles available individually. 343 is also removing Challenges requiring BTB once Weekly Challenges reset on Tuesday for the foreseeable future. Having said that, we’re hoping that 343 considers adopting a similar scheme to Fortnite and Apex Legends. Both Apex Legends and Fortnite reward players enough premium credits within a single season to pay for a battle pass. In doing so, the developers incentivize gamers to keep on playing for as long as possible. In turn, this makes it more likely that players will spend more money on cosmetics outside of the battle pass. In other news, Microsoft just acquired Activision Blizzard for $70 billion. The implications of the deal remain to be seen, but it now gives Microsoft control over the future of the Call of Duty franchise, one of Halo’s biggest competitors. To no one’s surprise, rumors about Microsoft making changes to Call of Duty’s annual release schedule have already surfaced online.